![]() When I started playing this one, my first question was about what would be missing what did Scott Murphy bring to the party and would I be able to detect the absence of his charm? Would a game with 50% less “Andromeda” even feel like Space Quest? I’m not sure that it does, but I’m also pleased by how successful this attempt has been in its own right. ![]() ![]() With only half the creative team on each, would these sequels be able to live up to their predecessors? Instead, the following years brought us two further adventures: Space Quest V (1993), by Mark Crowe and David Selle, and Space Quest 6 (1995), by Josh Mandel and Scott Murphy. With their partnership disbanded, the series could (and perhaps should) have ended there. Not long after, Mark Crowe and Scott Murphy (“The Two Guys From Andromeda”) had a falling out. Roger ended that game knowing that someday he would have a family and be regarded as a hero. ![]() With an amazing time-travel plot to hint at Roger’s future exploits, it could have served as a capstone on the series. For some players, Space Quest IV was the “true” end of the Space Quest saga.
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